From : Paul Sawyer (Citadel Journal 4)

Epic 40k
The Laïtus Prime Tribune New Ork Units The Laïtus Prime Tribune

Snakebite Cyber Wyvern
Due to their suspicion of 'new-fangled' teknology the Snakebite clan has a larger proportion of Painboys and Runtherds than Mekboys. This is most evident as the Snakebites charge into battle on vicious Warboars and massive Squiggoths - creatures exclusive to the Snakebites. These creatures aren't the only results of Painboy/Runtherd co-operation, however. These traditionally-minded Orks have taken a typically Orky mount - the Wyvern, and replaced parts of it with bionik bitz, the result being the Cyber-Wyvern.

Favoured Oddboyz are often rewarded by thier Warboss by being allowed to form Cyber-Wyvern squadrons. These squadrons are formed into two distinct types: Painboy and Runtherd squadrons.

The Runtherds that especially please the Warboss are often allowed to join a Cyber-Wyvern squadron. The Cyber-Wyverns are then fitted with cupole mounted autocannon crewed by enthusiastic Gretchin gunners. The Gretchin would happily blaze away at anything and everything in sight if it wasn't for the Runtherd rider shouting at them ! The cupolas may fire in a 180 arc to the front, like other vehicles.

When the Waagh picks up momentum and battle approaches many Snakebite Painboyz dust off their flying goggles and take to the skies on a Cyber-Wyvern armed with a rack of special Bouncing Bombs (more fun than running after rampaging Squiggoths!). The Painboy also carries a huge syringe filled with a special fungus mixture that drives the Cyber-Wyvern into a killing frenzy during close-combat.

Each Painboy rider in the Squadron may jettison one Bouncing Bomb per turn. To see if this hits, place the Buzzer Squig template beneath the model and roll for scatter three times. If you roll an arrow the bomb bounces 2D6cm in that direction. If you roll s HIT or the bomb has bounced three times, the bombs outer casing cracks open and a swarm of vicious buzzer squigs swarms out! Follow the normal rules for the Squig Katapult to determine the Buzzer Squigs effects.

Cyber Wyverns are classed as skimmers and so can fly over impassable terrain and difficult ground without the usual movement penalties as long as they do not end their movement in impassable terrain. Cyber-Wyverns can also make pop-up attacks.

The Cyber-Wyvern has an armour plated underbelly which gives it a saving throw of 4+ from ground based attacks. There is no saving throw against attacks from flyers (Overlords, Thunderhawks etc) as the fleshy part is exposed to attack.

As the Cyber-Wyvern are piloted by Oddboyz they are exempt from the normal Ork command rule, and therefore do not have to stay within 10cm of a command unit.

Unit Type Move Save CAF Weapons Dice Range To-Hit SRM Notes
Pain Boy Cyberwywern 25cm Special - 4+ +3 Squig Bombs

Bolters

Special

1

0

15cm

Special

6+

+1

0

Skimmer, Snakebite only
Runtherd Cyberwywern 25cm Special - 4+ +2 Autocannon 2 50cm 5+ -1 Skimmer, Snakebite only

There are 3 Cyber Wyverns in a squadron. They are either all Runtherds or all Painboyz, squadrons are not mixed. Each squadron is worth 150 points. Each Squadron forms a distinct formation and does not add to the clan breakpoint. Breakpoint is 2. Morale value is 4+. Each Squadron is worth 2 vP when broken. They are a support card for the Snakebite Clan only.

To make the models you need to get the Wyvern models that were produced for Man'O'War (GW's boat game). The Runtherd Cyber-Wyverns have an original Ork Battlewagon plastic turret under each wing. The Painboy Cyber-Wyverns have two bombs under each wing fashioned from round sprue sections.